Failure, humiliation, noise and hunger predispose to rage
Some games were perceived as rage triggering. For instance, playing against a real human, or getting humiliated by another player were identified as factors predisposing to gamer rage. Besides choice of game, also the gaming environment had an influence on rage.
“Toxicity within the gaming community, such as unpleasant remarks or bullying by other players, as well as a noisy gaming environment, were identified as predisposing to rage. In addition, troubles in daily life, such as having a bad day at school, or feeling hungry, were also recognised as factors contributing to rage,” Kahila says.
In the children’s essays, gamer rage often took the form of verbal expressions, but also physical expressions, as well as quitting gaming. In an outburst of rage, children not only yelled and cursed, but they also kicked, beat and threw items on hand, such as their gaming equipment or pieces of furniture. A gaming session was often quit while feeling outraged. However, the results also showed that quitting a gaming session, or switching to a less infuriating game, were often used as a preventive measure to avoid becoming even more enraged.