Digital gaming is becoming more and more popular among young people. Researchers at the University of Eastern Finland are currently studying whether group-based digital gaming can improve the prospects, well-being and life management of young people at risk of social exclusion in the North Savo region.
This can boost young people’s confidence in seeing gaming as something more than just a pastime
Gaming streamers and e-athletes are today’s role models for young people.
Heart rate variability is an objective indicator of the body’s overall burden and recovery.
It is interesting to see what ‘extra’ relations forged in digital gaming bring to young people’s social relations in general.